01 / Free developer playtest
NIGHT SHIFT
Get the crew and the strange cargo out before the archive wakes up.
Paired vault pads, noisy cargo, linked fragments and full-team extraction.
Explore NIGHT SHIFTChoose your next story
NIGHT SHIFT remains a free developer playtest. BLACKOUT now has an exact Paper/Fabric developer package for staged owner testing. The other nine additional adventures are concepts, not playable packages.
01 / Free developer playtest
Get the crew and the strange cargo out before the archive wakes up.
Paired vault pads, noisy cargo, linked fragments and full-team extraction.
Explore NIGHT SHIFT02 / Owner beta · exact runtimes
One circuit on. Another goes dark. Decide what stays powered.
Two-player stabilizer, unique core, power circuits, local hazard and full-team extraction. Exact Paper/Fabric runtime checked; owner installation and fun still need testing.
Explore BLACKOUT03 / Concept · in development
The address is wrong. The package is broadcasting. Who can you trust?
Verify recipient clues while moving a beacon-marked package between carriers.
Explore DEAD DROP04 / Concept · in development
Your team sees their instructions. Their team controls your door.
Linked wings, cross-visible symbols and paired mechanisms that demand communication.
Explore MIRROR VAULT05 / Concept · in development
A haunted train. Three carriages. Fuel for two choices.
A stationary carriage graph with fuel, rescue, uncoupling and departure dependencies.
Explore THE LAST TRAIN06 / Concept · in development
Every shortcut spends the one thing you cannot carry: time.
A shared clock, disclosed action costs and optional time caches.
Explore BORROWED TIME07 / Concept · in development
When the sun changes, so do the rules of the fortress.
Local day/night phases change gates and hazards on the route to an observatory.
Explore THE FALSE SUN08 / Concept · in development
Choose your relics. Read the price. Survive the combination.
Disclosed relic powers and drawbacks with tested combinations; no monetary wagering.
Explore CURSED AUCTION09 / Concept · in development
Everyone vanished. The evidence did not.
An authored mystery with consistent clues and rescue complications for wrong deductions.
Explore THE EMPTY VILLAGE10 / Concept · in development
Light the summit beacons before the storm closes the route.
Exposed and sheltered routes, shared batteries and costly teammate rescues.
Explore STORMLINE11 / Concept · in development
Repair the escape route. Decide how much time suspicion is worth.
Cooperative evacuation with an optional opt-in saboteur and bounded evidence checks.
Explore THE LAST PASSENGERTen additional adventures are proposed for one $29 purchase. BLACKOUT has a developer beta package; the other nine are concepts. The paid collection is not delivered and sales are closed. NIGHT SHIFT remains free.
Collection details and pricing