Choose your next story

Small worlds.
Big decisions.

NIGHT SHIFT remains a free developer playtest. BLACKOUT now has an exact Paper/Fabric developer package for staged owner testing. The other nine additional adventures are concepts, not playable packages.

01 / Free developer playtest

NIGHT SHIFT

Get the crew and the strange cargo out before the archive wakes up.

Paired vault pads, noisy cargo, linked fragments and full-team extraction.

Explore NIGHT SHIFT

02 / Owner beta · exact runtimes

BLACKOUT

One circuit on. Another goes dark. Decide what stays powered.

Two-player stabilizer, unique core, power circuits, local hazard and full-team extraction. Exact Paper/Fabric runtime checked; owner installation and fun still need testing.

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03 / Concept · in development

DEAD DROP

The address is wrong. The package is broadcasting. Who can you trust?

Verify recipient clues while moving a beacon-marked package between carriers.

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04 / Concept · in development

MIRROR VAULT

Your team sees their instructions. Their team controls your door.

Linked wings, cross-visible symbols and paired mechanisms that demand communication.

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05 / Concept · in development

THE LAST TRAIN

A haunted train. Three carriages. Fuel for two choices.

A stationary carriage graph with fuel, rescue, uncoupling and departure dependencies.

Explore THE LAST TRAIN

06 / Concept · in development

BORROWED TIME

Every shortcut spends the one thing you cannot carry: time.

A shared clock, disclosed action costs and optional time caches.

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07 / Concept · in development

THE FALSE SUN

When the sun changes, so do the rules of the fortress.

Local day/night phases change gates and hazards on the route to an observatory.

Explore THE FALSE SUN

08 / Concept · in development

CURSED AUCTION

Choose your relics. Read the price. Survive the combination.

Disclosed relic powers and drawbacks with tested combinations; no monetary wagering.

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09 / Concept · in development

THE EMPTY VILLAGE

Everyone vanished. The evidence did not.

An authored mystery with consistent clues and rescue complications for wrong deductions.

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10 / Concept · in development

STORMLINE

Light the summit beacons before the storm closes the route.

Exposed and sheltered routes, shared batteries and costly teammate rescues.

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11 / Concept · in development

THE LAST PASSENGER

Repair the escape route. Decide how much time suspicion is worth.

Cooperative evacuation with an optional opt-in saboteur and bounded evidence checks.

Explore THE LAST PASSENGER

The planned collection

Ten additional adventures are proposed for one $29 purchase. BLACKOUT has a developer beta package; the other nine are concepts. The paid collection is not delivered and sales are closed. NIGHT SHIFT remains free.

Collection details and pricing